Basic Poser UV-mapper tutorial

This is a breif introduction on how to use the UVMapper to create a template for texture or transparency maps for poser.
 

 

To start off with you will have export your Poser character as an wavefront object. You will first be asked to select the range of frames to export. Select single frame. The heirarchy selection window will then appear, make sure that the figure you wish to map is crossed off. Thereafter you can save you obj file.
Now open the UVMapper. Select the File menu-Load Model
A template of your model should now appear in the window.
You may want to edit the size of the template you are going to create. To do this go to the Edit menu-Settings
The User Settings box will appear. The X and Y values are the width and height of your texture map in pixels. Here you can enter in a new size of your texture map. The bigger the map the better the detail, just keep in mind that large maps will slow poser down.
Now you can save your texture map, just go to File menu-Save Texture. When you open the bmp file in your image editing tool, keep in mind that the color mode is set to index color, you will have to set it to RGB before you start working on it.