STENBERG 1H - 2NT = GF with 4+ support. 3C/D/S = Natural (3+ card), better than 7 losers. 3H = Minimum. 3NT = Void in spades. 4C/D = Void. 4H = Garbage minimum, mostly jacks and queens. 1H - 2NT 3C/D - 3H = Singleton asking bid. 3NT = Mildly slaminvitational, asking for A/K cuebids. 1H - 2NT 3X - 3/4Y = Singleton. 4X = Singleton. NB: 1H - 2NT 3S - 3NT = Singleton asking bid. 1S - 2NT = GF with 4+ support. 3C/D/H = Natural (3+ card), better than 7 losers. 3S = Minimum. 3NT = Void in hearts, maximum. 4C/D = Void. 4H = Void, minimum 4S = Garbage minimum, mostly jacks and queens. 1S - 2NT 3C/D/H - 3S = Singleton asking bid. 3NT = Mildly slaminvitational, asking for A/K cuebids. 1S - 2NT 3X - 3/4Y = Singleton. 4X = Singleton. COMPETITIVE BIDDING If the enemy disturbes (bid/take-out double) after 1H/S: * Jump-raise is preemptive (very aggressive). * 2NT is still game force Disturbing after 2NT: 1S - (Pass) - 2NT - (3X) Pass = "Normal opening", or searching for penalties. Dbl. = Singleton. 3Y = Natural, better than 7 losers. 3S = Completely minimum. 4Y = Without jump: natural, extra values. With jump: void. 4X = Void.