Checkback (1x-1y-1NT)
Checkback is a kind of Stayman used after rebid of 1NT (12-14). 2 is Checkback and show at least invitational strength. It ask opener to show strength and distribution. This means that other responses are changing after 1x - 1y - 1NT.

· All natural bids at the 2-level (except 2 and reverse bids) are non forcing. Reverse bids show an unbalanced hand and is game forcing. viser ikke krav, unntatt reversemeldinger som er Game forcing og viser en skjev hand.
· 2NT is invitational in Club, and show long clubsuit after 1/1 - opening, or (4)5 card support in Club after 1 - opening.
· 3 is to play in Club. Either long club suit or support. .
· Jump in new suit is at least 5-5 and game forcing (except 3)

Response to Check-Back
After 1 - 1 - 1NT we don't use Checkback with Woody system. See further biddings after 1 - 1
Check-Back is also on when responder has opened with pass. Now 2 is always invitational.
Check-Back is also on when opponents interfere in these positions: 

1x - (1y) - 1z - (Pass)
1NT

1x - (Pass) - 1y - (Dobl)
1NT 

But not in these positions.

1x - (Dobl) - 1y - Pass
1NT ; Since responder will pass with a balanced hand and 10+ 

1x - (Pass) - 1y - (1z)
1NT ; Since we use supportdoubles. and cue is forcing. 

General rules:
· 2 : Denies 4 card major or 3 card support in responders major suit. Minimum.
· 2 in responders major suit: 3 card support. Minimum.
· 2 in unbid major: Normally 4 cards. Minimum..
· 2NT: Maximum. 4333 with 4 card in the opening suit. Maximum.
· 3: Maximum. 5(6) Clubs after 1, 5-4 in minor after 1. May have 3 cards major support.
· 3: Maximum. 4-4 in minor after 1, 5 Diamonds after 1. May have 3 cards major support.


Further bids from the responder:
When the opener has shown a minimum hand, a suit at the 2-level show invitational strength and may be passed or corrected to a better contract. 2NT is also invitational and not forcing. All bids at the 3-level are game forcing.
When the opener has shown Maximum, we shall at least bid game, so any bids from responder is forcing except if responder bids game, of course. 

1 - 1
1NT- 2
2 : Minimum. 2533. Bad Heart suit.
2 : Minimum. 2533. Good Heart suit.
2 : Minimum. 3523/3532.
2NT : Maximum. 2533. Bad Heart suit.
3 : Maximum. 2533. Good Heart suit.
3 : Maximum. 3523/3532.


Check-Back after 1 - 1maj - 2
2 is now Check-back and shows at least invitational strength.. Same principle as after 2 Check-Back when "cheap" bids show a minimum hand, and "expensive" bids show a maximum. Maximum is (13)14-15.

Using check-Back will alter some bids after 1 - 1maj - 2:
· 1 - 1 - 2 - 2: To play.
· 1 - 1maj - 2 - 3: Pre-empt.
· 1 - 1maj - 2 - 2NT: Natural invitational without 5 cards major.
· 1 - 1maj - 2 - 3maj: Long suit, and ask opener to raise with many top controlls. 
· 1 - 1 - 2 - 3: 5-5 in majors and forcing.

1 - 1
2 - 2
2 : Minimum. 3 Hearts.
2NT : Minimum. Max 2 Hearts and 5-4 in minors.
3 : Minimum. 6+Club and max 2 Hearts.
3 : Maximum. Max 2 Hearts and 5-4 in minors.
3 : Maximum. 3 Hearts.
3 : Maximum. Max 2 Hearts and denies Spade stopper.
3NT : Maximum. Max 2 Hearts and Spade stopper.

1 - 1
2 - 2
2 : Minimum. 4 Hearts. 
2 : Minimum. 3 Spades.
2NT : Minimum. Max 2 Spades and 5-4 in minors.
3 : Minimum. 6+Club and max 2 Spades.
3 : Maximum. Max 2 Spades and 5-4 in minors.
3 : Maximum. 4 Hearst. May have 3 Spades.
3 : Maximum. 3 Spades..
3NT : Maximum. Max 2 Spades.

Further bids are very similar to 2 Check-Back since suit at the 2-level, 2NT and 3 show an  invitational hand. Other bids are game forcing. Pay attention to this sequence.

1 - 1
2 - 2
2 - 3 ; Slaminvitational!


Check-Back after 1 - 1 - 2
Here 2 is Check-Back. The bid us at least invitational, but doesn't promise 4+hearts. 
Using check-Back will alter some bids after 1 - 1 - 2:
·
· 1 - 1 - 2 - 2NT: Invitational.
· · 1
- 1 - 2 - 3 : Pre-empt.
· · 1
- 1 - 2 - 3 : 5-5 and Game forcing.
· · 1
- 1 - 2 - 3 : Long suit, and ask opener to raise with many top controls. 


1 - 1
2 - 2
2 : Minimum. 3card Spades.
2NT : Minimum. Not 3 Spades or 4 Hearts.
3 : Maximum. 3 Spades and 4 Hearts.
3 : Minimum. 6+Diamonds. Not 3 Spades or 4 Hearts.
3 : Maximum. 4 Hearts. --> 3: 6 Spades.
3 : Maximum. 3 card Spades, not 4 Hearts.

1x – 1y – 2NT
This bid shows 18-19. and further bids are natural and game forcing, except 3 that is a kind of Lebenshohl asking the opener to bid 3

NB!
1 - 1
2N - 3 : 5+Hearts. Opener must bid 3 with 4 Spades.
3 : 4-4 in majors.

3 after 2NT shows either a week hand the responder wants to play 3 in a suit, or slaminvitational were one suit is club With the weak hand, the responder pass or correct to a suit not higher than the response suit. 

Example
1 - 1
2N - 3
3 - 3 : Weak hand with 5-4(5) in majors.
3 : weak hand with 5+Spade.
3N : Slaminvitational with 4 Spade and 5+Clubs. 

3. suit forcing:
If the opener bids a new suit (not reverse) as his second bid, this bid is round forcing. The opener may have at least 19 HCP, and only if the response hand doesn't have a positive hand (3-5 and no good fit) may he pass. We use this method to get better control of the bidding, and we don't have to jump with a 5-4 hand. 

Reverse bids:
A reverse bid shows at least 16+HCP, but with 3 card support in responders major, or many cards in the openers two suits, you may compensate the honour strength. Especially with 6-5 hands, you don't promisse extra strength if you rebid the reverse suit. 
Responses to reverse bids is that 2NT if artificial game forcing, while 4th suit is asking for stopper with interest for 3NT. Only negative bids are the response suit at lowest level or the opening suit at lowest level. Support of the reverse bids are invitational. 

Example:
1 - 1
2 - 2: To play. (5)6 cards in Spade2.
- 2NT: Artificial Game forcing.
- 3: To play with 2+clubs.
- 3: Ask for stoppers. Interest for 3NT. --> 3: 6-5. Don't promise more than opening strength.
- 3: Invitational with 4+Hearts.
- 3: Invitational with 6+Spades.
- 3NT: To play. No support in openers 2 bid suits.


Jump reverse:
This is game forcing, even you may stop at the 4-level if responder has a bad hand. The responder show a minimumhand by either supporting the opening suit or jump to 3NT. 

Example:
1 - 1
2 - 2NT: Ask pd to show more of hand.
3: Minimum. Normaly at least 2 card support.
3: Ask opener to bid 3NT with diamond stopper. 
3: Normaly 6+ in Hearts.
3: Slaminvitational in Spades.
3NT: Minimumshand with Diamond stopper.
4: Slaminvitational. 

Jump to 3 in opening suit:
This bid is not forcing, but show a good 6 card suit and 16-17(18) HCP. If you have a very good hand, you better reverse, or bid a new suit at 2-level even with just 3(2) card. 
After jump in opening suit the responder pass with minimum, and other bids are game forcing. 

Example:
1 - 1
3 - 3: Natural. At least 4-4. Normaly longer diamond suit, because with 5+ heart the responder should bid 3.
3: 5+Hearts. Game forcing.
3: Ask for stopper for 3NT.
3NT: To play.
4: Slaminvitational.
4/4: Splinter.
4: To play.

4th suit  game forcing:
This convention has a very important function in our syste,. 4th suit is game forcing and is a very important tool to search for possible slam. 4th suit is game forcing, but the responses are different after which position 4th suit is bid: 

4th suit  at 1-level (1 - 1 - 1 - 1)
As earlier described, the 1 response show 6+Diamonds or a GF hand. Therefore 1 in this position is gameforcing and don't promise a spade suit. Opener will support spade with 4 card support.
4th suit  at 2-level.
        - Artificial game forcing, opener show distribution first. Support of 4th suit shows support in 4th suit, or nothing else to bid.
        - 2NT is Balanced og hold in den 4th suit .
4th suit  at 3-level.
        - Game forcing and asks for stopper.

NB! NB!
If 4th suit is on 3-level, 2NT i game forcing and ask partner to show distribution.   

Example:
1 - 1
2 - 2N : Artificial game forcing. Ask partner to show distributions. 
3 : Ask for stopper.