| Drowned Offshore |
Another va / mw co-operation which works out great! I'll include some text from the readme file this time too, I think it explains the demo's "experience" quite well: "drowned offshore as a project is inspirated by slowly and majestic enya`s albums, chord angels in revisq`s tune and some memories from vaations 1998 spended on the polish seaside. it`s also a part of really marvellous pixels by dzordan, best polish graphician nowadays. when i start to write those screenplay i think about party people reactions. today i`m not interested in this. someone likes this demo or simply dislikes it - it`s his bussness only. i`m over it. we create the part of amiga demoscene history and it`s made first for you - scene community, then for getting any place at any party. drowned offshore is another fairytale in your mind. remind it to your childrens." Well, setting aside the English quality of this piece, let's move on. Incredably enough, there's a 68k version available inside the archive, but I strongly recommend a 060 and a gfx card, even the ppc version need a fast 604. I haven't seen the demo in 24 bit cgx myself, but I know it must be fantastic because the 15bit aga is! Lots and lots of greatly put together scenes, fairy tale part three is well worth the almost 3mb leech! Now for some information about the production and it's authors. Code was done by Noe and Bjsebo, Graphics by Dzordan, Azzaro and Fame, tracking by Revisq, scenes and textures by Zoltan, Storyline and concept by Azzaro. To run the demo you'll need a fast ppc card or a 68k cpu, ppc.library, AHI, dbplayer.library and 32mb fast ram, a stack of about 1mb (not surtain about this), cgx is optional. You can find the demo and wos version on Aminet | |